Originally posted on 20 January 2016
Source: page 20-21

Destiny of a Dragon

The numerous masterpieces Nagoshi has previously had a hand in

Nagoshi guides Ryu ga Gotoku to become a big hit. What kind of games did he create that led him to arrive at the Ryu ga Gotoku series?

Releasing progressive games that always try to read the future

Joining Sega in 1989, Nagoshi was assigned to AM2, the company's largest development department. He was mentored by Yu Suzuki, a game creator representative of Sega, and was involved in such games as Virtua Fighter and Virtua Racing as CG designer at the dawning of 3D CG.

It was with 1994's arcade racing game Daytona USA that Nagoshi's name became known to the public. The realistic graphics of the race cars, created using 3D CG, and the exhilarating driving experience drove young people crazy.

In 1998, Nagoshi was involved in the action game SpikeOut, which could be played simultaneously by four people. The totally new style of cooperating with strangers at the game centre to defeat enemies became popular. In 2001, he worked on the family-oriented action game Super Monkey Ball. The game was incredibly simple - nothing more than rolling a ball containing a cute monkey - but was profoundly entertaining and became an explosive hit not just in Japan but also overseas. In 2003, he developed F-Zero AX/GX in collaboration with Nintendo. In 2005 he made his début as a producer on what would later become the hit Ryu ga Gotoku series. Nagoshi always took charge of games that tried to read the future. However, the plan for Ryu ga Gotoku, which dealt with a red light district very local to Japan, was uncharted territory even for him.


1992 Virtua Racing (Arcade. As CG designer)
1993 Burning Rival (Arcade. As CG designer)
Virtua Fighter (Arcade. As CG designer)
1994 Daytona USA (Arcade)
1996 Scud Race (Arcade)
1998 SpikeOut Digital Battle Online (Arcade)
1999 SpikeOut Final Edition (Arcade)
2000 Planet Harriers (Arcade)
2001 Monkey Ball (Arcade), Super Monkey Ball (GameCube)
2002 Super Monkey Ball 2 (GameCube)
2003 F-Zero AX (Arcade), F-Zero GX (GameCube)
2004 Super Monkey Ball Deluxe (PS2, Xbox)
2005 Super Monkey Ball DS (Nintendo DS)
Ryu ga Gotoku (PlayStation 2)
2006 Ryu ga Gotoku 2 (PlayStation 2)
Super Monkey Ball: Banana Blitz (Wii)
2008 Ryu ga Gotoku: Kenzan! (PlayStation 3)
Super Monkey Ball (iPhone app)
2009 Ryu ga Gotoku 3 (PlayStation 3)
2010 Ryu ga Gotoku 4: Successors to the Legend (PlayStation 3)

Awards history

♦Japan Game Awards 05 - Future Award: Ryu ga Gotoku
♦Japan Game Awards 06 - Excellency Award: Ryu ga Gotoku
♦Famitsu Awards 05/06 - Excellency Award: Ryu ga Gotoku
♦Famitsu Awards 06 - Excellency Award, Dramatic Award: Ryu ga Gotoku 2
♦PlayStation Awards 07 - Gold Prize (awarded to titles shipping more than 500,000 copies and fewer than 1,000,000 copies): Ryu ga Gotoku, Ryu ga Gotoku 2
♦Japan Game Awards 07 - Future Division: Ryu ga Gotoku: Kenzan!
♦Japan Game Awards 08 - Excellency Award: Ryu ga Gotoku: Kenzan!
♦Japan Game Awards 08 - Future Division: Ryu ga Gotoku 3

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