Originally posted on 4 January 2012
Source: Zero Perfect Guide, page 99-116
Fatal Frame: Ghost Information
List of all ghosts and their information (HP, attack power, etc.) during each night in Fatal Frame, according to the Zero Perfect Guide.
Random ghosts for each night are listed at the end of each section with no specified location, as per the book.
"Calamity Ghost" refers to Kirie's appearances before the final fight.
Bound Man |
HP |
Movement |
160 |
D |
Attack power |
Location |
D |
Fireplace |
Profile |
The first ghost fought by Mafuyu as he explores the mansion. He seems to feel a strong hatred towards the living. |
Night 1
Editor's Ghost (1) |
HP |
Movement |
100 |
C |
Attack power |
Location |
D |
Kimono Room |
Profile |
The warped form of the editor who came along with Takamine to do research. Unaware of his death he wanders the mansion, searching for an exit. |
Editor's Ghost (2) |
HP |
Movement |
120 |
C |
Attack power |
Location |
D |
Library |
Profile |
The editor's ghost recovers due to the fact that Miku was unable to completely seal him away. His health is slightly higher than before, and he seems to be moving constantly. |
Editor's Ghost (3) |
HP |
Movement |
300 |
C |
Attack power |
Location |
C |
Kimono Room |
Profile |
The third fight against the editor. His HP has almost trebled, so defeating him when fighting in a narrow area is tricky. |
Long Arms |
HP |
Movement |
250 |
C |
Attack power |
Location |
C |
Walkway |
Profile |
The ghost of a man whose treasured daughter became a Rope Shrine Maiden due to the ritual. Thoughts of his daughter turned him into an evil spirit, and the children he kidnaps are spirited away. |
Floating Woman |
HP |
Movement |
150 |
C |
Attack power |
Location |
D |
Grand Hall, Walkway |
Profile |
A dead person who returned during the Calamity. Now a part of Himuro Mansion's curse, she wanders around, looking for living people to drag into the land of the dead. |
Broken Neck |
HP |
Movement |
230 |
B |
Attack power |
Location |
C |
Cherry Atrium |
Profile |
The ghost of a woman who jumped from the Moon Observatory. She became trapped by Himuro Mansion's curse, and even now feels the suffering from when she jumped. |
Crawling Girl |
HP |
Movement |
300 |
D |
Attack power |
Location |
C |
Doll Room |
Profile |
The ghost of a child who was friends with Mikoto, the folklorist's daughter. She was spirited away while playing Demon Tag in the mansion, and turned into an evil spirit. |
Assistant's Ghost (1) |
HP |
Movement |
200 |
B |
Attack power |
Location |
B |
Fishtank Room |
Profile |
The warped form of Tomoe Hirasaka, Takamine's assistant. Wholeheartedly wanting to help Takamine, even after being cursed she continues to wander the mansion. |
Assistant's Ghost (2) |
HP |
Movement |
450 |
B |
Attack power |
Location |
B |
Backyard |
Profile |
The ghost of Tomoe Hirasaka, once more attacking Miku. Since the first sealing didn't allow her to rest in peace, she continues to roam the mansion. |
Female Head |
HP |
Movement |
130 |
A |
Attack power |
Location |
D |
Stairway, etc. |
Profile |
The ghost of a woman whose head was cut off by the Family Master when he succumbed to madness due to the Malice. Searching for a subtitute body, she attacks Miku when she visits the mansion. |
Novelist's Ghost |
HP |
Movement |
650 |
B |
Attack power |
Location |
A |
Narukami Shrine, etc. |
Profile |
The ghost of Takamine, the cursed novelist who came to the mansion for research. Now an evil ghost, he has been influenced by the curse for so long that he has lost his personality, and anger is all he has left. |
Calamity Ghost |
HP |
Movement |
- |
B |
Attack power |
Location |
S |
Narukami Shrine |
Profile |
Kirie, who has become an evil ghost. She curses all those who come to the mansion, wanting them to feel the pain of being torn apart. |
Bound Man |
HP |
Movement |
150 |
C |
Attack power |
Location |
D |
- |
Profile |
The ghost of a person who was cursed by the spirits wandering around Himuro Mansion. Because he is always wandering the mansion, it is possible to encounter him anywhere. |
Broken Neck |
HP |
Movement |
230 |
B |
Attack power |
Location |
C |
- |
Profile |
There is no set place in which she appears, so you may encounter her anywhere in the mansion. She can only be photographed when her head is facing towards you. |
Female Head |
HP |
Movement |
120 |
A |
Attack power |
Location |
D |
- |
Profile |
from the first time she is encountered, her HP is quite low. Since all that appears is her severed head, it can be quite difficult to know when she appears. |
Floating Woman |
HP |
Movement |
150 |
C |
Attack power |
Location |
D |
- |
Profile |
A ghost who appears all over Himuro Mansion and attacks Miku. However, since her attack power is low, she is good for gaining points. |
Hand From Floor |
HP |
Movement |
20 |
D |
Attack power |
Location |
D |
- |
Profile |
A rare ghost that seldom appears. It suddenly grabs your foot through holes. Normally, the filament won't react to it and you can't see it. |
Night 2
Blinded (1) |
HP |
Movement |
200 |
B |
Attack power |
Location |
B |
Cherry Atrium |
Profile |
The Blind Demon at the time of the Calamity. Since her eyes have been pierced, she is sensitive to sounds. She roams the mansion, searching for the next demon. |
Blinded (2) |
HP |
Movement |
250 |
B |
Attack power |
Location |
B |
Stairway, etc. |
Profile |
Second encounter with the blind ghost. Her health is slightly higher. Just like the first fight, she reacts strongly to sounds. |
Blinded (3) |
HP |
Movement |
250 |
B |
Attack power |
Location |
B |
Demon Mouth |
Profile |
Third fight with the blind ghost. Since she appears after the cutscene, if you are unprepared you will take damage right at the beginning. |
Blinded (4) |
HP |
Movement |
300 |
B |
Attack power |
Location |
B |
Burial Room |
Profile |
Appears right after solving the candle puzzle in the Burial Room. Since the fight occurs in a narrow room, bear in mind that it can quickly become a a decisive battle. |
Blinded (5) |
HP |
Movement |
400 |
B |
Attack power |
Location |
A |
Walkway 2F |
Profile |
Appears in front of the mirror on the second floor of the walkway. Her attack strength is slightly higher, so carelessly taking damage is dangerous. |
Blinded (6) |
HP |
Movement |
500 |
B |
Attack power |
Location |
A |
Mask Room |
Profile |
This fight occurs in the most cramped area yet. Use a film with high exorcismal power to seal her away quickly. |
Blinded (7) |
HP |
Movement |
600 |
B |
Attack power |
Location |
A |
Demon Mouth |
Profile |
Her HP has trebled since her first appearance. Her attacks are also strong, so change to a high-powered film to fight. |
Long Arms |
HP |
Movement |
300 |
C |
Attack power |
Location |
C |
Stairway |
Profile |
The only difference from the first night is his increased HP. His agilty and attack are unchanged. His attack pattern is also the same. |
Girl in the Well |
HP |
Movement |
300 |
B |
Attack power |
Location |
C |
Backyard |
Profile |
The ghost of a child who was friends with Mikoto, the folklorist's daughter. She was spirited away while playing Demon Tag in the mansion, and turned into an evil spirit. |
Crawling Girl |
HP |
Movement |
300 |
C |
Attack power |
Location |
C |
Doll Room |
Profile |
Like the girl in the well, she was a friend of Mikoto's. She isn't very agile, and is a comparatively easy ghost to seal. |
Clock Boy |
HP |
Movement |
300 |
C |
Attack power |
Location |
C |
Fireplace |
Profile |
Like the girl in the well and crawling girl on the other page, he was a friend of Mikoto's. He continues to play Demon Tag. |
Long Hair Woman |
HP |
Movement |
400 |
B |
Attack power |
Location |
C |
Grand Hall |
Profile |
An evil spirit who came through the Hell Gate at the time of the Calamity. Now she is a part of Himuro Mansion's curse, and drags the living into the land of the dead. |
Broken Neck |
HP |
Movement |
300 |
B |
Attack power |
Location |
C |
Walkway, etc. |
Profile |
She also appeared during the first night, but this time her HP is a little higher. Her attack pattern is unchanged, but she is now more difficult to seal. |
Folklorist's Ghost (1) |
HP |
Movement |
600 |
C |
Attack power |
Location |
A |
Buddha Room |
Profile |
The ghost of Munakata, who was studying Himuro Mansion's rituals. Trapped by the Malice coming from the Hell Gate, he attacks Miku and begs for help. |
Folklorist's Ghost (2) |
HP |
Movement |
500 |
B |
Attack power |
Location |
A |
Demon Mouth |
Profile |
The second appearance of Munakata. His HP is lower, but he is more agile. His strong point is his warp attack. |
Hanged Woman |
HP |
Movement |
600 |
S |
Attack power |
Location |
B |
Cherry Atrium |
Profile |
Yae, the folklorist's wife, who couldn't endure the camera's ghostly power and committed suicide. Trapped by the curse, her suffering still continues. |
Calamity Ghost |
HP |
Movement |
- |
A |
Attack power |
Location |
S |
Banned Path |
Profile |
Kirie, who has become an evil spirit. She curses all who come to the mansion, so that they feel the pain of being torn apart. |
Bound Man |
HP |
Movement |
250 |
C |
Attack power |
Location |
D |
- |
Profile |
He also appeared during the first night, but now has slightly higher HP. Since he has no special attacks, he is easy to seal. |
Broken Neck |
HP |
Movement |
300 |
C |
Attack power |
Location |
C |
- |
Profile |
Since she appears in places like the Walkway, her agility is a little lower. However, she is still no easier to seal. |
Female Head |
HP |
Movement |
180 |
A |
Attack power |
Location |
D |
- |
Profile |
Her agility is as high as ever. Her health is also higher, so the unskilled may still trouble with her. She is also tricky to capture. |
Floating Woman |
HP |
Movement |
250 |
B |
Attack power |
Location |
D |
- |
Profile |
Her comparatively low HP and agility from the first night have nearly doubled. Like before, you may have a hard time with her. |
Wandering Man |
HP |
Movement |
300 |
B |
Attack power |
Location |
C |
- |
Profile |
Like Floating Woman, he is a ghost who returned during the Calamity. He is a tough and impulsive ghost. There is no set place in which he appears. |
Night 3
Himuro Family Master (1) |
HP |
Movement |
600 |
C |
Attack power |
Location |
C |
Buddha Room |
Profile |
The ghost of the final Himuro Family master. Drenched in and driven mad by the Malice, he cuts off everyone's heads. |
Himuro Family Master (2) |
HP |
Movement |
800 |
C |
Attack power |
Location |
C |
Grand Hall |
Profile |
The second encounter with the ghost of the family master. His health is 1.3 to 1.5 times higher than last time, and he is markedly stronger. |
Headless Priest (1) |
HP |
Movement |
500 |
B |
Attack power |
Location |
A |
Cherry Atrium |
Profile |
Looking for his head that was cut off by the family master, he wanders around the mansion. He is a strong foe, with high attack power and agility. |
Headless Priest (2) |
HP |
Movement |
500 |
C |
Attack power |
Location |
A |
Abyss |
Profile |
The second priest you fight. He moves and attacks in the same way as the first priest. He can't be damaged when his head is gone. |
Headless Priest (3) |
HP |
Movement |
500 |
C |
Attack power |
Location |
A |
square Garden |
Profile |
The third priest you fight. Sometimes he seems to be making a gesture like he is pulling something, and Miku is unable to move. |
Headless Priest (4) |
HP |
Movement |
500 |
C |
Attack power |
Location |
A |
Backyard |
Profile |
The final priest you fight. He attacks while hiding underground. In the Strangling Ritual, these four men pulled the ropes attached to the shrine maiden's four limbs. |
Long Hair Woman |
HP |
Movement |
450 |
B |
Attack power |
Location |
B |
Grand Hall, etc. |
Profile |
An evil spirit who came through the Hell Gate during the Calamity. Now a part of Himuro Mansion's curse, she drags the living into the land of the dead. |
Floating Face |
HP |
Movement |
300 |
B |
Attack power |
Location |
C |
Corridor |
Profile |
A ghost from quite a long time ago. Since so long has passed since he was cursed, he barely retains his form. |
People Killed (1) |
HP |
Movement |
250 |
C |
Attack power |
Location |
D |
Banned Path, etc. |
Profile |
One of the Himuro Family members who was gathered within the mansion at the time of the Calamity. Struck by the Malice, he became an evil spirit and roams around the mansion. |
People Killed (2) |
HP |
Movement |
250 |
C |
Attack power |
Location |
D |
Banned Path, etc. |
Profile |
Like (1), he was a member of the Himuro Family who was struck with Malice. His attack power is low, but it can be troublesome when a group of them appear together. |
People Killed (3) |
HP |
Movement |
250 |
C |
Attack power |
Location |
D |
Banned Path, etc. |
Profile |
This ghost was also once a member of the Himuro family. He was drenched in the Malice that came from the Hell Gate at the time of the final Strangling Ritual. |
Wandering Monk |
HP |
Movement |
400 |
B |
Attack power |
Location |
C |
Fireplace, etc. |
Profile |
He was called to help the evil spirits rest in peace, but was cursed. To let the ghosts be at peace, he creates new ones. |
Floating Woman |
HP |
Movement |
300 |
B |
Attack power |
Location |
D |
- |
Profile |
Compared to her appearance during night 1, her HP and agility have roughly doubled. You should be able to use the same tactics as before. |
Wandering Man |
HP |
Movement |
350 |
B |
Attack power |
Location |
C |
- |
Profile |
He, too, is stronger than he was during the first night. However, since he appears many times all over the place, he is a suitable target for gaining points. |
Broken Neck |
HP |
Movement |
350 |
C |
Attack power |
Location |
C |
- |
Profile |
Her agility and attack are unchanged from the second night, but she has higher HP. She will certainly be tricky to defeat. |
Bound Man |
HP |
Movement |
300 |
C |
Attack power |
Location |
D |
- |
Profile |
This ghost has also appeared since the introduction, but his strength has nearly doubled. However, his attack pattern is unchanged. |
Female Head |
HP |
Movement |
150 |
A |
Attack power |
Location |
D |
- |
Profile |
Since she is a small ghost, it is difficult to know when she has appeared. However, her attack power is low as always, so she is easy to capture and defeat. |
Former Rope Shrine Maiden |
HP |
Movement |
200 |
C |
Attack power |
Location |
D |
- |
Profile |
A Rope Shrine Maiden from before Kirie. Though she died a long time ago, she returned with the Malice and roams around, begging the living for help. |
Final Night
Female Head |
HP |
Movement |
150 |
C |
Attack power |
Location |
D |
Attic, etc. |
Profile |
Her attack power is as low as ever. Her agility is also lower than in previous chapters, so she should be easy to defeat. |
Calamity Ghost |
HP |
Movement |
- |
C |
Attack power |
Location |
S |
Dungeon, etc. |
Profile |
Kirie, who has become an evil ghost. She curses everyone who comes to the mansion, wanting them to feel the pain of being ripped apart. |
Floating Woman |
HP |
Movement |
300 |
B |
Attack power |
Location |
C |
Hell Bridge |
Profile |
Attacks as a set with Wandering Man. She moves quickly, so if you lose her for a second, quickly turn around. |
Wandering Man |
HP |
Movement |
350 |
B |
Attack power |
Location |
A |
Hell Bridge |
Profile |
Appears as a set with Floating Woman. His attack power is different from before. A single touch will deplete Miku's health by half. |
Former Rope Shrine Maiden (1) |
HP |
Movement |
160 |
C |
Attack power |
Location |
A |
Rope Altar |
Profile |
A Rope Shrine Maiden from before Kirie. Her attack power is high, but she doesn't move around much, which makes it easy to photograph her. She sometimes warps. |
Former Rope Shrine Maiden (2) |
HP |
Movement |
350 |
S |
Attack power |
Location |
A |
Baptismal Path |
Profile |
The most agile ghost of them all. Don't be fooled by her teleportation-like movements. |
Kirie |
HP |
Movement |
700 |
D |
Attack power |
Location |
S |
Hell Gate |
Profile |
The final ghost Miku encounters. Her body enshrouded in Malice, she attacks Miku. If her attack hits, it is an instant kill. |