Whatever games he works on in the future, Nagoshi's will to make a human drama is unchanging. In particular, he wants to try a drama that deals with the emotional connection between adults and children.
When Nagoshi was a child, he didn't have a mobile phone, or a PC, or even a game console. Today's children always have a means of communication with them, and are forever busy messaging or using the internet. Boundaries in which today's children are enclosed are hugely different from those of the past, but Nagoshi believes that some things haven't changed at all. In whatever era, children are always seeking friends, as well as meeting with "rivals". They have confrontations with adults. He wants to show the clashing of adults and children and their human feelings.
For a time, domestic takings of Japanese films at the box office were sluggish. Nothing but the biggest Hollywood action blockbusters with large budgets drew customers to the cinema. Recently, however, people have been taking notice of Japanese films again. Perhaps one of the reasons they are viewed favourably is the way that, while not flashy, they portray emotional interaction so thoroughly.
Nagoshi, too, wanted to show emotional relationships through games. Fans of Ryu ga Gotoku also wanted to see the story of Kazuma Kiryu's youth. Perhaps, someday in some form, a day will come when this is realised.